The above steps reduce the mod to only 1.2GB in zip format. work just fine.ĥ) The problematic map highway-tampa should be replaced by which fixes bot path finding.Ħ) All BF2SFSP\Levels\map_name\client.zip files which "map_name" is the same as in the mods\bf2\Levels\map_name can also be deleted, as the engine finds them at mods\bf2\Levels\map_name folder as does with all files on step 3) above, considering of course the help of step 4). Several tests showed that both day and night maps with gas mask, night vision etc. In essence we are using only the levels folder form the BF2SFSP mod. Like fileManager.mountArchive Fonts_client.zip Fonts Forgotten Hope has its own crispier fonts_client.zip which can be placed in BF2SFSP folder changing accordingly the n That way one will be free to add at the beginning of those two files Destructible Trees and Objects, ai commander artillery, FFOLKES SF_unlocks and fonts_client.zip addons. Shaders_client.zip and Fonts_client.zip files from this BF2SFSP mod are needed as those are the same as the official bf2/SF mod.Ĥ) Inside BF2SFSP mod folder the n should be:įileManager.mountArchive mods/bf2/Objects_server.zip ObjectsįileManager.mountArchive mods/xpack/Objects_server.zip ObjectsįileManager.mountArchive mods/xpack/Menu_server.zip MenuįileManager.mountArchive mods/xpack/Common_server.zip CommonįileManager.mountArchive mods/bf2/Menu_server.zip MenuįileManager.mountArchive mods/bf2/Common_server.zip CommonįileManager.mountArchive mods/bf2/Booster_server.zip ObjectsįileManager.mountArchive mods/bf2/Objects_client.zip ObjectsįileManager.mountArchive mods/xpack/Objects_client.zip ObjectsįileManager.mountArchive mods/xpack/Common_client.zip CommonįileManager.mountArchive mods/xpack/Menu_client.zip MenuįileManager.mountArchive mods/bf2/Common_client.zip CommonįileManager.mountArchive mods/bf2/Menu_client.zip MenuįileManager.mountArchive mods/bf2/Fonts_client.zip FontsįileManager.mountArchive mods/bf2/Shaders_client.zip ShadersįileManager.mountArchive mods/bf2/Booster_client.zip Objects So that's why the inclusion of the official SF Objects_client.zip and other files from the official xpack folder in this BF2SFSP mod. How can I get it to find it Or do I have to reinstall BF2 (which I dont wanna do because I have something like 10 mods installed). And well when I go through the installation process, it says that it cant locate my BF2 file (which isnt in my 'C:Programs Files by the way). the Special Forces mod) but the effect is the same as with the bf2 mod. Well lately I decided to install Battlefield 2 Special Forces. con files point to objects at mods/xpack folder (eg. bak files which are sitting next to them, where map_name also exist in mods\bf2\Levels mod. the Special Forces mod installed, then the follow applied which also solve the non working ai commander artillery on latest official Battlefield 2 1.5 patch:Ģ) BF2SFSP\Levels\map_name\server.zip\GameModes\game_type\whatever\n should be deleted and replaced by the.
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